Sunday, September 03, 2006

Vengeance Gambit: En Garde, Wobblie Setup

Okay Jon, you get first crack at building your units. After you've finished Ed gets his turn.

Here're the rules.

The Attacker consists of elements of the 31st and 36th Divisions, the newly arrived 44th Shadow Division, and part of the mercenary unit Bronson’s Horde. The Attacker’s total force should be created first.

Units from the Word of Blake are of Veteran skill level, with one of every three units being Elite. Units from Bronson’s Horde are half Regular and half Veteran. If Precentor Zucker of the 31st Division is used, he must pilot a LGY-03 Legacy (RS with me). Additionally, his skills are 3 Piloting and 3 Gunnery.

Your restrictions:
2 Level IIs, or 12 units(mechs, vehicles, infantry, BA)
BV: 16000

You have two options available to increase your combat power. Here they are:

Manei Domini: Convert half of the Elite troops to Manei Domini Omegas (fighters, BattleMechs, and vehicles only).

Surprise Reinforcements: Add one Level II to the Attacker’s total force (this does not affect the Defender’s total force build). Units of this Level II are all Elite pilots. Half of this Level II consists of heavy BattleMechs, with the other half being medium-class. The Manei Domini option (see above) may be combined with this option. One of these units is designated as the unit’s Precentor (Precentor Armaros, 0 Gunnery, 1 Piloting) and should be kept secret from the Defender.

To simulate Armaros’ VDNI implants, the following rules must be observed:
Follow all rules for Manei Domini Omegas (Special Rules in comments section). Additionally, Armaros is immune to all MechWarrior pilot damage that occurs to his physical body (falls, head hits, etc.) but not electronic impulses (ammo criticals, etc.). This is due to his dermal plating improvements.

Two of the other pilots of this Level II (your choice) also receive 0 Gunnery and 1 Piloting skills and follow the rules for Manei Domni Omegas (see Special Rules, below). They do NOT have dermal plating and do not gain the immunity bonus Armaros has.

Manei Domini Omegas Special Rules
Using enhanced sensory implants and a variation of the Federated Commonwealth’s failed direct-neural interface technology, Manei Domini Omegas (MechWarriors, fighter pilots and vehicle crews) receive a –1 modifier for all Piloting and Gunnery skill rolls. In addition, Manei Domini vehicle crews, fighter pilots and MechWarriors should be rolled as Veteran warriors or better when randomly assigning skills.

If a vehicle, fighter or BattleMech controlled by an Omega suffers internal damage or a critical hit, the controlling player should roll 2D6, and apply 1 point of damage to the warrior on any result of 8+, rolling for pilot consciousness as normal. (Conventional vehicle units should use the MechWarrior condition table from a BattleMech record sheet to track pilot damage and consciousness target numbers.)

Remember that all vehicles ordinarily requiring crews need only one VDNI-equipped Manei Domini warrior to operate.

Jon, pls give me your forces in the comments thread, as well as what options you'll want to use. Thanks!

Update:
Zucker's Legacy(in pdf)

8 comments:

Jon said...

ok... lemme see if i have this correct:
1) the Word have 16k base BV to monkey with.
2) i can choose to form my forces from the WoB tables and Merc tables to represent the forces of the Word as well as Bronson's Horde.
3) i may only field up to 12 units worth equalling up to 16k EBV

so the question is...

how do option 1 and 2 come in?

1) when Omega-ing my forces, i don't make any changes to my BV? can i have Tau Zombie BA? *evil laughter*
2) how do i calculate the BV of the reinforcing LvLII? and how, practically speaking, do i keep the l33t-ass Precentor secret while gaming? and as for the Precentor and his crazy 0/1 cronies, does the Manei Domini -1 thing stack on top of their mad-l33t sk1llz?

Jon said...

oh yeah... what's the BV for deploying Precentor Zucker? i hear he has HPPCs!

The Wobbly Guy said...

1. Omega-ing your forces provides no additional BV, because the advantages are cancelled out by the disadvantages. When every internal hit forces a possible pilot hit check, you'll realize it makes the end game very much deadlier.

BA cannot be omega-ed.

2. Calculate BV of reinforcing Level II as usual, with 3 medium and 3 heavy mechs. This is required as Kwat will need the info, for game balance purposes.

Armanos can be kept secret, until a beagle probe, or pilot damage due to a head hit or fall flushes him out.

Manei Domini skills stack on top of their skills, with no BV cost. But then again, think about it. Some lucky shots to the arm, goes internal, pilot feedback hit, pilot loses consciousness, pilot dies due to head shot, 0/1 pilot gone. Just like that.

3. I'll post up the BV and the stats for Zucker's Legacy soon. As you have heard, he has HPPCs.

I'm on course, and actually, I shouldn't be doing this now. :P

The Wobbly Guy said...

Oh, you can pick either option, or both of them, or none of them. Your choice.

1) the Word have 16k base BV to monkey with.
2) i can choose to form my forces from the WoB tables and Merc tables to represent the forces of the Word as well as Bronson's Horde.
3) i may only field up to 12 units worth equalling up to 16k EBV


The above is correct.

Kwat, if you're reading this, you have 20000 BV for about 12-16 units(min 12, max 16), not counting additional BV in the form of options. For every option that Jon picks, you'll get one as well.

Jon said...

sooo... my disgusting LvlII of reinforcements will be countered by a BV boost to the Davvies? okay... see what i can do...

The Wobbly Guy said...

For Jon
Zucker's Legacy
http://members.tripod.com/kdbx2/Fiction/Zucker_Legacy.pdf

For Cwat
Legionaires 1 and 2
http://members.tripod.com/kdbx2/Fiction/Legionaire_1.pdf
http://members.tripod.com/kdbx2/Fiction/Legionaire_2.pdf

The Cwat said...

JT, the link for the Legionaires 1 and 2 are cut off.

Also whats my perks,options and whatnots gonna be like.

The Wobbly Guy said...

It'll be up tonite. Uh... soon.