Tuesday, September 26, 2006

Vengeance Gambit Update!

Hi peeps! Just received good news! The Word of Blake just won their first battle in Vengeance Gambit!

*Weeps in joy*

Still, a few victories here and there isn't going to make much of a difference. Most of the FanPro Commandoes are planning for Riposte with this in mind.

Anyway, here're the details for Vengeance Gambit: Riposte.

Date: 15th October
Time: 2.00pm
Location: Settlers' Katong

Duration: As long as we can, duh! Preferably until 11.00pm.

Pls bring pencils, eraser, and minis, plus at least 10 dollars. Record sheets will be provided.

Please email me at kdbspeck@starhub.net.sg if you're interested in playing, or you may reply to this post in the comments thread! Please leave your email and/or handphone number, so that I may contact you if there are any changes.

Jon, please try to get Ed and Kenneth. I'll see if I can get David the Lum and Colin down, though they're probably busy with their adult entrepeneurial lives!

The Wobbly Guy

Friday, September 22, 2006

Semi-Regular Gaming

Hi everybody! A bit busy these days with marking prelim papers, though I should be quite free after next week.

Anyway, here's the important message: semi-regular games can be arranged at either Settlers' Katong, PI or Serene Center. Just contact me on the blog or on my email listed at my profile, preferably by two days before the actual date of every week. We'll game on Sundays, or Saturdays, most of the time.

Because I loaned out my laptop to my sister, the only way I can use my portable printer to print anything is to use my school-issued one. And the HMV didn't install properly. So any gamers would have prepare their record sheets beforehand.

Meanwhile, a quick update on Vengeance Gambit: the Davions are kicking ass all over the world. Urgh.

TWG

Thursday, September 14, 2006

More Pics!!!

The davion scum prepare for battle!
A cute little Crab!
Marshall Jackson Davion's defenders(bottom) face off against Precentor Armaros' Manei Domini Wraiths.
The Davions have established a solid defensive position with their LRM carriers(the vehicle clump on top of the hills at the top of the pic).

Tuesday, September 12, 2006

Departure

seeing as this is Ravi's last day on our shores for a while, though it would be fitting to post up something for him. first met Ravi about... close to 4 years ago i guess. typifies the Singaporean gamer: enthusiastic, likes niche units, and of smaller build than the typical american gamer. and through all this time its been a great ride. i got hints of vee evilness, moments of craziness together with him (the MON-76 Dash Of Glory shall be remembered) and above all his ethos of fair play is one to be emulated. losing is okay, as long as you did your best and figure out what went wrong.

to Ravi, good luck with schooling in Bristol. hope you find a bunch of good friendly gamers, may your dice never grow cold! or cease to give headshots! hope to see your paint-fu and bashing skills reaching new levels when you return!

Monday, September 11, 2006

Pics!!!















Ken and the Cwat with their treasure trove of long-lost secret battletech manuals!















From left to right: Ravi, Jeffrey, Kenneth, Ed, Jon, and yours truly.















The Word of Blake prepares for battle!

Battle on the Thames River

Well, we lucked out this time.

When our scouts reported heavy Wobblie presence in our sector, everybody was placed on high alert. We got even more spooked when some of our recon units got smashed, and one lance of stragglers from a raid disappeared without a trace. For a while, it looked bad.

Old Man Jackson quickly pulled units from all over, even strpping some neighboring sectors of their defences so we can protect the Legion project better. Well, the other COs were unhappy, but it ain't exactly their ass on the line.

As a rookie, I was posted to one of the experimental Legionaires, because we couldn't afford to put our best jockeys in prototypes that hadn't really been tested in battle yet. Everybody was edgy for the week before the actual attack, though we didn't know when the hammer would fall.

When sensors five klicks out blared out the presence of incoming mechs, we scrambled. The old man knew what he was doing. We had plenty of tanks and mechs, and we outnumbered the toaster-worshippers pretty badly. Still, I can't forget the way the Blakists moved their mechs. The tech boys said they found bits of metal in some of the pilots after the battle, and there was some kind of weird tech that enabled them to con their mechs with style.

Not that it helped them any. They came in straight at us, and we shot back with everything we had, including the kitchen sink. They lost a Hussar right away, and we soon got into a slinging match. It was a bit close for a while, but their CO misjudged the distance, from what the other jocks say. We could hit them, and that meant we could kill them.

I even got my first kill.

It was a crazyMongoose that dashed into our backfield. It was sliding like a snake, and none of us could hit it. My Legionaire was hunkered down, trying to avoid making myself a target, but it came straight at me. Seems like they were out to shutdown the project.

I can't remember exactly what I did, but I think I just pointed the RAC in the Mongoose's direction and let 'er rip. The next thing I knew, the Marshal himself was on the comms to congratulate me.

The rest of the battle was a bit of a blur after that. The Blakists realized they were badly outgunned, and three damn Wraiths went in to thrash the project buildings. They did a fair bit of damage, but we stopped them. Just barely. Their King Crabs came in, and we whapped them silly. Stupid robes don't know that you don't charge into a bunch of gauss rifles.

For some reason, they pulled back after we headshotted their Vanquisher. Seemed like they lost any stomach for a fight, seeing that we still had more than a company left on the field. But two Wraiths, and two of the stealth mechs, managed to escape, and from all accounts, one of those Wraiths held one of their COs. Their other CO, in the Legacy, got captured. He's now a guest of the MIIO boys.

Heard they're dragging some choice intel out of him. Good. It's payback time.

Cadet Reggie Evans, New Avalon
------------------------------------------------------------------------------------------
It was a decisive victory for the FedSuns. Considering the mistakes made by the Wobblies early on, it could have been much worse.

The exact nature of Part Two: Riposte, will depend on the overall situation and the collated scores of all Vengeance Gambit events. This time, however, I will be building the units, basing them on the survivors of Part One, and taking into account preexisting damage.

Riposte will be held in October, on the 15th or 22nd, Sunday. Pls make time for that day, preferably till 11pm.

Until then, we'll run simple lance on lance games to amuse ourselves.

For what's it worth, the Wobblies are all taking a beating. Our scores here were about 1000(FS) to 500(Wob). Some places had scores of 1000(FS) to 40(Wob).

Sheesh.

Contact Me!!!

Hey everybody, pls select me as your FanPro Commando rep, and pls send me your email if you have not received any emails from me yet! This is to streamline and simplify communications amongst players in Singapore.

Yeah, I'm looking at you, Kenneth. :P

Saturday, September 09, 2006

Scene 1: Davion Defense

posting for Kwat:

HEAVYMETAL PRO
BATTLEMECH ROSTER SHEET

-

Reserve Assault Lance

TONS TYPE & MODEL COST BV Skills STD WV RATIO
------------------------------------------------------------------------------------
85 BattleMaster BLR-4S 16,984,110 2,409 2/3 2,600 1.62
100 Devastator DVS-2 22,398,000 3,140 2/3 3,908 1.87
100 Thunder Hawk TDK-7X 22,162,000 2,951 2/3 3,069 1.56
100 Thunder Hawk TDK-7X 22,162,000 2,951 2/3 3,069 1.56
------------------------------------------------------------------------------------
385 Tons Total (4 'Mechs) 83,706,110 11,451 12,646 .95


C3N #3

TONS TYPE & MODEL CONFIG COST BV Skills STD WV RATIO
-------------------------------------------------------------------------------------------
S 35.00 Pegasus (C3 Variant) Hover 1,990,133 569 4/5 409 .72
S 35.00 Pegasus (C3 Variant) Hover 1,990,133 569 4/5 409 .72
S 80.00 Partisan Air Defense Tank (XL Track 12,292,200 712 4/5 825 1.16
M 80.00 Schiltron A Wheel 13,454,583 1,088 4/5 1,194 1.10
-------------------------------------------------------------------------------------------
230.00 Tons Total (4 Vehicles) 29,727,050 2,938 2,837 .91


C3N #2

TONS TYPE & MODEL CONFIG COST BV Skills STD WV RATIO
-------------------------------------------------------------------------------------------
M 90.00 Ajax Assault Tank B Track 23,174,062 1,081 4/5 1,818 1.68
S 60.00 LRM Carrier (3058 Upgrade) Track 3,088,000 666 4/5 236 .35
S 60.00 LRM Carrier (3058 Upgrade) Track 3,088,000 666 4/5 236 .35
S 60.00 LRM Carrier (3058 Upgrade) Track 3,088,000 666 4/5 236 .35
-------------------------------------------------------------------------------------------
270.00 Tons Total (4 Vehicles) 32,438,062 3,079 2,526 .75


C3N #1

TONS TYPE & MODEL COST BV Skills STD WV RATIO
------------------------------------------------------------------------------------
MM 90 Sunder SD1-OB 34,511,125 1,362 4/5 2,378 1.75
S 90 Sunder SD1-OC 28,382,438 1,493 4/5 3,004 2.01
S 75 Thanatos TNS-4S 19,339,250 1,639 4/5 1,835 1.12
S 75 Thanatos TNS-4S 19,339,250 1,639 4/5 1,835 1.12
------------------------------------------------------------------------------------
330 Tons Total (4 'Mechs) 101,572,063 6,133 9,052 1.39


Assault Lance

TONS TYPE & MODEL COST BV Skills STD WV RATIO
------------------------------------------------------------------------------------
100 Devastator DVS-2 22,398,000 2,616 3/4 3,908 1.87
100 Devastator DVS-2 22,398,000 2,616 3/4 3,908 1.87
85 Templar TLR1-OC 26,871,637 2,158 3/4 2,331 1.35
85 Templar TLR1-OC 26,871,637 2,158 3/4 2,331 1.35
------------------------------------------------------------------------------------
370 Tons Total (4 'Mechs) 98,539,274 9,548 12,478 1.31


3G Infiltrator Mk II x 1 = 206
4G Infiltrator Mk II x 3 = 516


and there you have it! they who are about to feel the wrath of Blake have stepped forward!

Wednesday, September 06, 2006

Entre'Acte: Word Of Blake Theme

Here's the forces of the Word of Blake, locked loaded and toga-blessed!

Option 1:

Mech Lvl II: The Razor's Edge
1) LGC-03 (3/3)
EBV: 1397.3
2) KGC-005 (3/4)
EBV: 2727.5
3) KGC-005 (3/4)
EBV: 2727.5
4) HSR-500-D (2/3 MD)
EBV: 1420.5
5) VQR-2A (3/4)
EBV: 2221.75
6) RJN101-C (2/3)
EBV: 1975.5
subtotal: 12452.05

Combined Arms Lvl II: Steel Wind Of Victory
1) Longinus BA (squad of 6) w/ Flamer (gunnery=3)
EBV: 259.2
2) Longinus BA (squad of 6) w/ Flamer (gunnery=3)
EBV: 259.2
3) Karnov UR (3/4)
EBV: 25
4) Karnov UR (3/4)
EBV: 25
5) MON-76 (2/3)
EBV: 1086
6) OTL-8M (2/3 MD)
EBV: 1794
subtotal: 3448.4

total for Option 1:
15900.45EBV

Due to scenario constraints, my LvlII pilots may not be named, or their little dirty tricks or BV revealed. i'll just give you the BV of the whole LvlII

Option 2:
Reinforcing Lvl II: The Chancellor's 3 Treasures
1) TR1
2) TR1
3) TR1
4) CRD-7L
5) MAD-7L
6) MAD-7L
subtotal: 13636.5EBV

Kwat: JT says you may match the BV of my disgusting option 2 LvlII. not sure about pilot constraints or anything, just that you're held down to a lance size of reinforcements. thats even more concentrated evil than i can muster.

Edit: oopsie with the BV. nice catch Kwat!

You Won't See Me Coming - JJ Burnel & The Stranglers

Vengeance Gambit: En Garde, FedSuns Setup

Cwat, seems like Jon is almost ready. Here are your restrictions for your force build.

Your restrictions:
Up to one reinforced company, or 12-16 units(mechs, vehicles, infantry, BA)
BV: 20000

The Defender consists of elements of the following forces:
• 1st Davion Guards (in reality, these are the remnants of the 1st BoG, NA Cavaliers, and 2nd NAIS Cadre - with perhaps a smattering of 10th Lyran Guard and a lone 5th Donegal Guardsman)
• 3rd Davion Guards
• Davion Heavy Guards
• Davion Assault Guards
• 12th Vegan Rangers, Beta Regiment

The Defender consists of 125% of the Attacker’s total force. All units are of Regular skill level, with one of every four units being of Veteran Skills. In addition, the Defender may field one Legionnaire BattleMech for every four units, up to a maximum of four. GM’s may use any combination of the 1X or 2X designs as they see fit. The Legionnaires follow the same skill assignment and should be included as part of the Defender’s total force.

Legionaire 1X pdf
Legionaire 2X pdf


Like Jon, you have two options available to increase your combat power. However, you'll have to wait for Jon to decide if he's going to use them. In the meantime, I can tell you to prepare a Davion assault lance, just in case. This assault lance's BV does not count towards the 20,000.

Jon, can submit your forces by Wednesday evening? Thanks!

The Wobbly Guy

Update: Cwat, Jon is using both his options, so you also have two options to use. Here they are.

Prepared Defenses: The Defender may place one Medium Level 1 building with two SRM platoons of Regular skill level anywhere on the playing area for every 12 Attacking units. These buildings do count towards the CF total during the setup phase and for objective purposes. These infantry must be placed inside these building hexes at the start of the game.

Leading the Charge: Jackson Davion and his Command Lance arrive in time to take control of the battle. Each unit is an Assault BattleMech and has Elite skills. Jackson Davion has a skill set of 2 Piloting and 1 Gunnery. Jackson Davion’s ride is a BLR-4S BattleMaster. Additionally, if Jackson is actively participating in the battle (i.e. not crippled, destroyed or killed), the Davion force may automatically win initiative one time. This ability can only be used once during the entire Vengeance Gambit game.

In addition, Jon's 12 units have a BV of about 15900, with an additional 15814 from his elite reinforcing Level II. His total BV is 31714. For your force breakdown, you should have roughly 20,000 for your 12-16 units, and then an additional 16000 for Jackson Davion's elite command lance. In case you find yourself with extra BV leftover from the command lance, you may transfer the balance to the 20,000(16 units) to make up the numbers.

Sunday, September 03, 2006

Vengeance Gambit: En Garde, The Event

Oops, forgot the most important thing: when, where, what.

Date: 10th September
Location: Settlers Cafe, Katong Branch
Time: 1400-2300 hrs
What you need to do:
1. Go to http://singapore-btechers.blogspot.com/. Indicate if you are joining in, and for how long.
2. Select the faction you are going to fight for: Davion or Wobblie?
3. Report to your respective COs. I have decided that Kwat will be the Davion commander, in charge of constructing his forces, and Jon will be the Wobblie commander. This is to streamline the setup, and to speed up gameplay.
4. Read up on the rules changes, especially those regarding physical attacks, and certain pieces of equipment. No more pulse/TC goodness!
5. Rest up on Saturday! Make sure you have 8 hours of uninterrupted sleep.
6. Turn up and have fun!
What you need to bring:
1. Some money to pay for dinner, if you're going to play all the way!
2. Minis, if you have them.
3. Stationary: Pencils and erasers.
4. Dice.
That's it! See you there!

Vengeance Gambit: En Garde, Wobblie Setup

Okay Jon, you get first crack at building your units. After you've finished Ed gets his turn.

Here're the rules.

The Attacker consists of elements of the 31st and 36th Divisions, the newly arrived 44th Shadow Division, and part of the mercenary unit Bronson’s Horde. The Attacker’s total force should be created first.

Units from the Word of Blake are of Veteran skill level, with one of every three units being Elite. Units from Bronson’s Horde are half Regular and half Veteran. If Precentor Zucker of the 31st Division is used, he must pilot a LGY-03 Legacy (RS with me). Additionally, his skills are 3 Piloting and 3 Gunnery.

Your restrictions:
2 Level IIs, or 12 units(mechs, vehicles, infantry, BA)
BV: 16000

You have two options available to increase your combat power. Here they are:

Manei Domini: Convert half of the Elite troops to Manei Domini Omegas (fighters, BattleMechs, and vehicles only).

Surprise Reinforcements: Add one Level II to the Attacker’s total force (this does not affect the Defender’s total force build). Units of this Level II are all Elite pilots. Half of this Level II consists of heavy BattleMechs, with the other half being medium-class. The Manei Domini option (see above) may be combined with this option. One of these units is designated as the unit’s Precentor (Precentor Armaros, 0 Gunnery, 1 Piloting) and should be kept secret from the Defender.

To simulate Armaros’ VDNI implants, the following rules must be observed:
Follow all rules for Manei Domini Omegas (Special Rules in comments section). Additionally, Armaros is immune to all MechWarrior pilot damage that occurs to his physical body (falls, head hits, etc.) but not electronic impulses (ammo criticals, etc.). This is due to his dermal plating improvements.

Two of the other pilots of this Level II (your choice) also receive 0 Gunnery and 1 Piloting skills and follow the rules for Manei Domni Omegas (see Special Rules, below). They do NOT have dermal plating and do not gain the immunity bonus Armaros has.

Manei Domini Omegas Special Rules
Using enhanced sensory implants and a variation of the Federated Commonwealth’s failed direct-neural interface technology, Manei Domini Omegas (MechWarriors, fighter pilots and vehicle crews) receive a –1 modifier for all Piloting and Gunnery skill rolls. In addition, Manei Domini vehicle crews, fighter pilots and MechWarriors should be rolled as Veteran warriors or better when randomly assigning skills.

If a vehicle, fighter or BattleMech controlled by an Omega suffers internal damage or a critical hit, the controlling player should roll 2D6, and apply 1 point of damage to the warrior on any result of 8+, rolling for pilot consciousness as normal. (Conventional vehicle units should use the MechWarrior condition table from a BattleMech record sheet to track pilot damage and consciousness target numbers.)

Remember that all vehicles ordinarily requiring crews need only one VDNI-equipped Manei Domini warrior to operate.

Jon, pls give me your forces in the comments thread, as well as what options you'll want to use. Thanks!

Update:
Zucker's Legacy(in pdf)

Vengeance Gambit: Stumbling and Bumbling

As we say in National Service, there're always blurcocks around to mess things up. And so it happened on New Avalon that a bunch of Wobblie blurcocks encountered a similarly blur bunch of Davion mechjocks.

The Wobblies may be blur, but they blasted the heck out of the Davvies.

Verdict: Overwhelming victory to Wobblies.

Alrighty now, it's time to set up Vengeance Gambit: En Garde!